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 Post subject: SSR Boss (8/1 (Sun) | 7:30pm EDT)
PostPosted: Fri Jul 30, 2010 5:27 am 
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KC Subligar Fiend
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SSR boss if Kc is available (for Usukane 25 boots).  If he's not and Raieth is available, then we kill AR Boss to try to finish Rai's 25 Usukane hands.

Info will be posted later.

Lot List:
Enlil's Crackows (35) -> Yevna
Freya's Gloves (35) -> Shinku
Deimos's Cuisses (35) -> Zisen
Hikazu Hara-Ate (35) -> Val>Itaz>Lp>Rai
Macha's Slops (35) -> Lp
Phobos's Gauntlets (25) -> free
Freyr's Mask (25) -> free
Freyr's Jerkin (25) -> Shinku
Tsukikazu Sune-Ate (25) -> Kc*>Itaz>Zisen
Ea's Brais (25) -> free
Bodb's Cuffs (25) -> Lp

Info:
http://wiki.ffxiclopedia.org/wiki/Silver_Sea_Remnants
http://homingmissile.wowultra.com/forum6/245.html

What to bring:
Multiple reraise items
Food
Hi-potions/Hi-ethers
Oil/Powder/tools

Strategy:
Floor 1 (East Path):
1. First room has 1 Fomor.
2. 2 fomor per room after the first (4-5 cells at random)
3.  Last room as 8 fomors, stronger than those on the rest of of the floor with slightly more HP.  These fomor always drop 5 cells, 3 of one kind and 2 of another.  Kill the Hume MNKs first.
**Hume MNK: weapon x3, str x2
**Hume MNK: magic x3, feet x2
**Elvaan COR: ability x3, hand x2
**Elvaan COR: hp x3, mnd x2
**Hume RNG: sj x3, head x2
**Hume RNG: vit x3, ring x2
**Mithra RDM: ranged x3, waist x2
**Mithra RDM: body x3, mp x2
4. Sneak up and port @ H-7/8

Floor 2 (NW Path):
1. Note that after opening one of the doors (SE, NW, NE, SW) the rest of the doors become sealed and unpassable).
2. Fomor will aggro ability
3. Fomors link to imps and imps link to fomors, but fomors will not link with other fomors and imps will not link with other imps.
4. Ashu Talif Crew on this floor drop 3- cells each at random
5. Heraldic Imps and Devilets drop 4 cells in pairs (six possible types: hp, sj, abilities, weapon, magic, body)
6. NW (door to the teleport is locked and Deadpan Devilet must be killed to unlock it.)
    a. Deadpan Devilet NM: drops 10 cells (4 types: hp, sj, abilities, weapons), 2 each of 2 types, and three each of other two types.
    b. Kill Dekka imp NM (always drop Njord’s Ledelsens; can drop Enlil’s Crackows).
    c. Sneak up and zone up @ G/H-6

Floor 3 (N Path):
1. North side
*Kill the Devilet (to open the door to the central area)
  *Drops 5 cells: Body x2, Head x1, Legs x1, and Hands x1
*Clear all gears and pop Gyroscopic Gear NM (H-7). Kill that.


2. Head to East (I/J-8).  Clear all gears to pop Gyroscopic Gears and kill that.  Zone up through west portal.

Floor 4 (W Path)
1. West side
    a. Might need to sac to reach portal @ H-8/9 or just dodge mobs carefully (door on west side should be open)
    b. Zone up

Floor 5: Long-Armed Chariot
*Uses normal Chariot attacks, plus Brainjack: Charm plus DoT for ~90 sec
*Often uses Brainjack several times in quick succession

Long-Armed Chariot tips:
1. Load up on temporary items from chests, as well as regular meds
2. Multiple Reraise items (whms included, to save mp); save those Reraiser/Hi-Reraisers from assaults instead of selling them.  And don't be afraid to take Raise 1/2.
3. Kite around the tele pads in the main room instead of going through that annoying door.
4. Make macro to change to hth or a weaker weapon in case of charm.
5. Make macro to switch to defensive (dmg reduction gears) in case charmed people are after you.  Could be as simple as using an earth/terra staff.
6.  For DDs: if you are taking too much dmg, back up and rest up.  Mages need to conserve mp for the long fight, and mnks have to maintain hate.  
7. Maybe unlock Itaz's leg slots after mnks since his movement + would be helpful for kiting boss around while we wait for charm to wear off.
8. Brd can use SV + songs when we get it down to maybe <10%?  SV elegy (+ Slow II). Could use Troubadour + Nightingale to extend song time.

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80BRD*80WHM*80RDM*80BST*77DNC*79BLM*75SMN*76PUP


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 Post subject: Re: SSR Boss or AR Boss (8/1 (Sun) | 7:30pm EDT)
PostPosted: Fri Jul 30, 2010 4:14 pm 
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Wardriver
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Joined: Tue May 23, 2006 9:28 pm
Posts: 369
Also, unable to attend; going out of town either the night before or the next morning.

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Relic Acquisition: Suspended for now; possibly soon to be terminated


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